Gaps_Labs

The Games and Professional Simulations Lab studies how we can use innovative technologies to develop and assess complex and collaborative thinking. We develop virtual internships, authoring tools, automated assessment technologies, tools and methods for quantitative ethnographic research, and technologies for team performance and assessment.

Faculty
David Williamson Shaffer

Students
Golnaz Arastoopour | Wesley Collier | Brendan Eagan | Amanda Siebert-Evenstone | Zach Swiecki | Tiffany Herder

ILDL_Labs

The Interactive Learning & Design Lab designs and implements innovative, technology-rich learning environments to foster deep and engaging science and engineering knowledge for middle school students.

Faculty

Sadhana Puntambekar

Students

Catherine Dornfeld | Nicole Martin | Suzanne Rhodes

SCT_Labs

The Study of Children’s Thinking focuses on the development of social cognition and inductive inference. We conduct brief experiments in learning and reasoning with young children in our laboratory and in schools/childcare settings.

Faculty
Chuck Kalish

LRT_Labs

Visual representations can help students learn; but they can also be confusing if students do not know how the visual representations show information. Therefore, students need representational competencies: knowledge and skills that enable them to construct, interpret visual representations, and to make connections between them. The Learning Representations & Technology Lab investigates (1) which representational competencies are key to STEM learning, (2) through which processes students acquire them, and (3) best to support them in instruction.

Faculty

Martina Rau

Students
Sally Wu | Nadia Al-Tabaa

Magic_Labs

MAGIC investigates the embodied nature of learning and instruction in mathematics, science, and engineering that lead to the design of educational technology and classroom interventions.

Faculty
Mitchell Nathan

Students
Elizabeth Pier | Joe Michaelis